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Posts Tagged ‘Machinarium’

garden growing

Amanita Design‘s latest is the adventure game Machinarium. Like their earlier games it is also a point-and-click adventure with a lot of puzzles thrown in. Unlike, say, Samorost 2, the action revolves more strongly around the game’s hero, the little robot Josef, who possesses many qualities useful in an action game protagonist: He has telescopic hands and a body that can be adjusted either higher or lower, a lot of storage space and most importantly has a mission.

Josef’s adventure begins at a waste deposit outside an aged robot town. As the game progresses you find out that the city is being terrorised by a group of evil robots, who refer to themselves as the Black Hat Society. They plan to blow up a tower in the city and have taken Josef’s girlfriend as a prisoner and are using her as a cook. The plot may sound like the archetypal videogame tale of princesses with men trying to save them, but there are many details that set Machinarium apart from any other video games you might have played.

the cafe

First off the setting. All the game surroundings are handdrawn and look stunningly beautiful. Screenshots of the game, mind you, do not do the game justice: There are so many small details hidden within every area you stumble into. Instead of just static backgrounds there can be a small waterfall, or some funny character animations.

There is a surprising amount of depth to Machinarium’s robotic characters as you find out throughout the story. Instead of dialogue or text, all communication between Josef and the other robots is relayed with a bubble that plays a simple animation, which can tell the player what is needed to solve a puzzle or appease a certain character and sometimes simply tells us more of them. The animations detailing Josef’s relations to the evil robots especially come to mind.

jailcell

Another thing I was taken aback by in the game was how emotional and engaging the story was. There is something very cute and moving about Machinarium’s robots. It is the heartrending imagery of the Black Hat Society committing increasingly evil deeds and also the animation and subtle sound effects that help in this. Also every new area, especially towards the end, began to create a feeling of awe.

And awe is the word best describing Machinarium.  Everyone who has played a point-and-click adventure at some time or who likes puzzles will love this game. People not fitting the earlier description should try the demo out, but keep in mind that the three first levels don’t give a good picture of the sweetness toward the mid and end-parts of the game. An instant classic. Go play it already.

band

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At the church

Over on Offworld, a great blog on videogames, there was a feature some time ago on Machinarium. I finished the game last week and have to say that it is definitely something different. Anyone who likes their adventure games should definitely try it out. Also in the post on Offworld there are links to most of the projects of Amanita Design, the Czech indie-studio behind Machinarium. The skecthes are also interesting. I will see if I get around to posting a review here of Machinarium, but while you wait for that go check the feature out. You can also try out the first couple of levels here.

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band of weirdos

Amanita design’s Robot adventure Machinarium has a release date: the 16:th of October. If you don’t know Amanita Design you’re missing out on a world of amusement, cuteness and interesting soundscapes. Also new to the Interwebs is a trailer with a bubble in it. Check it out below. You can get a grasp of what their style looks like from a learning game called Questionaut and pick up something while you’re at it as well.

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