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The Good, The Bad and The Ugly is my all time favorite movie. For some reason I am very atracted to Sergio Leone’s western fantasy. I’ve lost count of how many times I’ve seen it on DVD or TV. What I lacked, until a couple of days ago, was the experience of seeing it in it’s full glory in a movie theater. This was fixed last Wednesday when the local student movie club, Elokuvakerho X, finished the Fall’s movies in the company of Blondie, Tuco and Angel-Eyes. Each time I’ve seen the movie I’ve payed attention to different things, this time I mostly looked at how this great movie is built and mostly three aspects of that: Firstly the way excitement is built up and then suddenly erupts into action, second a sort of duality in the characters and dialogue, and finally the allusions towards Christianity.

The first scene already shows how Leone builds tension. The scene begins with the face of a bounty hunter. Then we see two bounty hunters facing him some distance away. The three men are walking towards an abandoned building. From close-ups of the mens’ faces we can tell they are very tense. Then for what seems a very long time the camera shoots the men nearing the building, one from the left and two from the right. There is no music, only sounds of the environment: Like the wind blowing or a horse moving. The tension just keeps building up, the men finally reach the building and after getting their weapons ready, rush in. Gunshots follow and the man the three bounty hunters were chasing, The Ugly or Tuco, jumps out of the window. A buildup and then a violent outbreak of tension. Tarantino’s films work much in the same way as is evident from Inglourious Basterds, where the beginning scene is very similar to The Good, The Bad and The Ugly. But instead of silence Tarantino uses dialogue.

Hanging

Then on to the duality. A lot of the dialogue in the film uses the phrase “In this world there are two kinds of men…” What follows can be, for example: “those with loaded guns, and those who dig”. Similar phrases are used so often in the film that one can’t help but notice and wonder how it affects the story. When you look at the plot of this movie you realize that in the center are two men: Tuco and Blondie. Almost the entire movie revolves around these two, who contrast each other extremely well. Blondie is a quiet wall, speaking only rarely, while Tuco talks almost constantly and shows his feelings very openly. The relationship of these two kinds of men develops in very interesting directions in the movie and it’s rather open to discussion how one might analyze their relationship.

One way of looking at it is a religious approach. Tuco is very straightforwardly compared to Jesus in the movie. At a scene in the missionary Tuco stands next to a painting of Jesus very noticeably. Blondie is also compared to a golden haired guardian angel and Tuco compares him to Judas frequently. The way blondie saves from hanging by shooting the rope could be interpreted as a symbolic death. Especially the ending where Tuco stands precariously atop a cross marking a grave is rich with symbolic meaning. I won’t be so brave as to draw any conclusions, I was just wondering about these aspects while watching the movie. Comment is free: Draw, aim and fire.

Hipshot

garden growing

Amanita Design’s latest is the adventure game Machinarium. Like their earlier games it is also a point-and-click adventure with a lot of puzzles thrown in. Unlike, say, Samorost 2, the action revolves more strongly around the game’s hero, the little robot Josef, who possesses many qualities useful in an action game protagonist: He has telescopic hands and a body that can be adjusted either higher or lower, a lot of storage space and most importantly has a mission.

Josef’s adventure begins at a waste deposit outside an aged robot town. As the game progresses you find out that the city is being terrorised by a group of evil robots, who refer to themselves as the Black Hat Society. They plan to blow up a tower in the city and have taken Josef’s girlfriend as a prisoner and are using her as a cook. The plot may sound like the archetypal videogame tale of princesses with men trying to save them, but there are many details that set Machinarium apart from any other video games you might have played.

the cafe

First off the setting. All the game surroundings are handdrawn and look stunningly beautiful. Screenshots of the game, mind you, do not do the game justice: There are so many small details hidden within every area you stumble into. Instead of just static backgrounds there can be a small waterfall, or some funny character animations.

There is a surprising amount of depth to Machinarium’s robotic characters as you find out throughout the story. Instead of dialogue or text, all communication between Josef and the other robots is relayed with a bubble that plays a simple animation, which can tell the player what is needed to solve a puzzle or appease a certain character and sometimes simply tells us more of them. The animations detailing Josef’s relations to the evil robots especially come to mind.

jailcell

Another thing I was taken aback by in the game was how emotional and engaging the story was. There is something very cute and moving about Machinarium’s robots. It is the heartrending imagery of the Black Hat Society committing increasingly evil deeds and also the animation and subtle sound effects that help in this. Also every new area, especially towards the end, began to create a feeling of awe.

And awe is the word best describing Machinarium.  Everyone who has played a point-and-click adventure at some time or who likes puzzles will love this game. People not fitting the earlier description should try the demo out, but keep in mind that the three first levels don’t give a good picture of the sweetness toward the mid and end-parts of the game. An instant classic. Go play it already.

band

At the church

Over on Offworld, a great blog on videogames, there was a feature some time ago on Machinarium. I finished the game last week and have to say that it is definitely something different. Anyone who likes their adventure games should definitely try it out. Also in the post on Offworld there are links to most of the projects of Amanita Design, the Czech indie-studio behind Machinarium. The skecthes are also interesting. I will see if I get around to posting a review here of Machinarium, but while you wait for that go check the feature out. You can also try out the first couple of levels here.

Run! I mean swim!

The newest episode of Tales of Monkey Island brings a much needed change of scenery to the series. The two first episodes repeated each other with an island setting and both even had a forest maze. Compared to them a giant manatee’s stomach is very original.

In the end of Siege of Spinner Cay Guybrush, his sole crewmate and pirate hunter Morgan LeFlay got swallowed by a giant manatee. In its mouth our heroes find treasure hunter Coronado DeCava who is also after the Lesponga Grande, which will fix the voodoo pox infecting Guybrush himself and other pirates . The problem Guybrush faces this time is the ear of the manatee. A part controlling its sense of direction has been stolen and is being held by DeCava’s mutinous crew of four. They have formed a brotherhood which Guybrush must join if he wishes to heal the manatee and get the sponge.

Piratehunter

The game world being essentially a stomach the area in which to walk and interact is a lot smaller, solving a lot of the problems with the control scheme, a big problem in the earlier episodes. Walking up and down the same staircase because of a wronglytimed press of the mouse, as often happened in Siege of Spinner Cay, is gone. Also gone is the time consuming running around. There is even a possibility to use tubes  in the manatee’s stomach (don’t ask me) for speedier travel.

With the control problems all but gone the player is free to concentrate on what makes Monkey Island so good: The dialogue and humor. When it comes to these two Telltale ups the ante considerably. Lair of the Leviathan presents four new characters and they’re all very funny, my personal favorite being Moose, sort of a surfer-type hippie pirate. A friend from older Monkey Islands also makes an appearance.

Coronado DeCava

Different from the earlier episodes is that the characters have a lot more facial animation and many of the jokes involve more facial expressions, instead of only leaning on dialogue. Piratehunter Morgan LeFlay for example grows very disappointed in Guybrush as the episode progresses and makes faces to Guyrush each time he walks past her. The episode even includes a competition of making scary pirate faces, or just downright dumb expressions.

AHOY, SPOILERS AHEAD

Many of the puzzles deserve an honorary mention. Guybrush playing the part of a wingman to the giant manatee with the help of a manatee speaking horn was my personal favorite. As it happens the horn is a tourist edition and the player needs to figure out which available answer fits best with a female manatee’s comments. With choices varying from “I have nothing to declare” to “I want to go to the theater” this is not necessarily an easy task. In a way the puzzle is a reinvention of insult swordfighting, without the grind. While many of the puzzles were amusing, Launch of the Screaming Narwhal’s puzzle in LeSinge’s lab remains my favorite in the series.

END OF SPOILERS

An old friend

Lair of the Leviathan, with very little to complain about, is the funniest episode so far. At some points I actually paused and thought something on the lines of: “Damn, that was amusing”. Perhaps because I was not stuck in the puzzles for as long as in the earlier episodes I also thought the pacing of the game was a lot better. If you have doubts about Tales of Monkey Island on the whole at least play Lair of the Leviathan.

(Here’s a link to the walkthrough I used, from Roger Davies.)

The official trailer:

mereneläviä

Hayao Miyazaki’s films often feature the sea. Porco Rosso’s aerial battles took place above the sea and his hiding place was a sandy beach hidden away in a cove. But never has the sea been such an important part of Miyazaki’s films as in Ponyo on the Cliff by the Sea. Most of the movie is spent either underwater or then sailing.

The sea as a setting is in many ways a good fit for Miyazaki. It gives him a chance to show his drawing skills and the viewer is treated to some stunning underwater vistas and sea-creatures. It also gives the chance for a few opinions concerning pollution of the seas on our planet, a very important topic. Especially one of the side-characters, who left humanity for a life underwater precisely because of pollution and the carelesness with which many treat nature and especially the sea.

The story of Ponyo, a magical sea-creature who wants to turn into a human, can be seen as reflecting human nature, especially our selfishness. Ponyo casts a spell that allows her to turn into a little girl, but the spell has bad consequences and the balance of the world is put in danger. A selfish act results in terrible consequences. Isn’t that the biggest problem with us and nature? Reaping the bounties of mother nature with a concern only for short-term gain.

Juokse

I may of course be adding too much thought into the movie, as it is at its basis a children’s film. I can safely say that kids are going to love this movie, younger kids at least. But there is a lot to like for a more adult viewer as well. The beauty and life coming from Miyazakis pen is something amazing and proves that handiwork beats digital animation in many ways. Pixar’s Finding Nemo perhaps looks more realistic but the more artistic and occasionally painterly approach of Miyazaki does not look dated at all in comparison.

Ponyo by the Cliffs by the Sea is Miyazaki at his best. The plot is not too complicated, which is a problem with many of his films. The animation is some of the best I’ve seen from Miyazaki. With Ponyo he combines the childishness of My Neigbor Totoro with a message against pollution. Definitely a must-see for anyone who is in touch with their inner child, failing that at least take your kids to see it.

band of weirdos

Amanita design’s Robot adventure Machinarium has a release date: the 16:th of October. If you don’t know Amanita Design you’re missing out on a world of amusement, cuteness and interesting soundscapes. Also new to the Interwebs is a trailer with a bubble in it. Check it out below. You can get a grasp of what their style looks like from a learning game called Questionaut and pick up something while you’re at it as well.

Yo, Afro Samurai

Afro+headband

Afro Samurai tries to blend American westerns with Japanese samurai mythos and a tale of revenge. The series looks good, it does after all have quite a budget (as having Samuel L. Jackson voicing the protagonist proves), but I felt it lacked depth. The series is comparatively short with only six episodes but I felt there was not enough content, even for such a small amount.

Samuel L. Jackson plays the part of Afro Samurai, a man looking to avenge his father. In the center of the story is a contest for the strongest warrior of them all, called Number 1. The one who owns the title can only be challenged by Number 2, who anyone can try to kill. Both Number 1 and 2 are required to wear headbands signifying their status. In the beginning Afro Samurai’s father, who holds the title of Number 1, is challenged and killed by a mysterious Number 2. The tale of Afro Samurai is the age old one of revenge. When it comes to plot you can expect no surprises.

Screenshot Studio capture #158

The style of Afro Samurai is very dark, almost completely black and white with occasional colors, especially in flashbacks from Afro’s youth. I found the bleakness of the animation and the purposefully ugly characters tiring. This may have something to do with Afro’s character as well. He hardly speaks at all, letting his companion do all the talking for him.

Samuel L. Jackson does a good job voicing Afro’s friend. The way he does it purposefully way over the top, which is sadly the case for the rest of the characters as well. For some reason almost everyone overacts in Afro Samurai. Especially some of the old men had me annoyed, mostly because they didn’t sound convincing. This might be something to do with how the characters have been written. Most of them are very flat and one-sided. None of them had my sympathy at any point, I just could not come to care about what happens to Afro or his friend.

As a good side, the action scenes are occasionally fun to watch. But the weakness of the characters and the clicheyed plot dropped the impact of the action as well. In the end I was happy the series only lasted for six episodes, and even they contained a lot of filler that didn’t really have anything to do with the plot. For me Afro Samurai felt like a trail of drudgery.

District 9

Alus

Were used to movies where aliens attack our planet and chaos ensues. Us humans are technologically behind and don’t stand a chance against alien weaponry. Most of the time though there’s fighting and annihilation.

District 9 mixes the tables. In this movie the aliens aren’t attacking earth. Instead they somehow manage to get their ship hovering over Johannesburg without means of leaving. The aliens, referred to as “Prawns” because of their appearance, are also weird in that they are docile and meek, for the most part, letting humans move them around as they please. Soon the aliens are harbored into a gigantic slum camp, called District 9, where they are being used by every greedy human around, including a bunch of criminal Nigerians and a goverment office called MNU, which was formed to take care of the the aliens but is more concerned with alien weaponry and genetics, which of course means money.

hökkelikylä

The plot of the movie centers around an MNU official, Wikus van De Merwe, who is set in charge of an operation to move the aliens out of District 9 and into a camp further away from Johannesburg. In the beginning the movie follows De Merwe in a documentary fashion, with interviews of him, his family and co-workers. Towards the middle and end parts District 9 turns into an action flick. It’s very entertaining but doesn’t get close to the strength present in the beginning, when you’re slowly told more about the Prawns and how the good intentions of us humans slowly turn into greed and very evil deeds.

Make no mistake there are some horrendous happenings going on in this movie. Most humans treat the Prawns as if they were an especially dumb breed of talking rats. This and the fact that the film is set in South-Africa instatly brings to mind racial segregation and the apartheid. There’s strong social commentary in District 9 and it’s not hidden all that well. Occasionally the movie goes for the dark joke, especially in one of the more despicable deeds De Merwe and other MNU people do. At the beginning of the movie I almost expected a Schindler’s list type of approach, only with aliens instead of jews. Then District 9 goes down the road of cliche with a typical escape and shoot a lot action sci-fi film, which Terminator made popular. I feel it weakened the strong message present in the beginning.

Paving the way to unity

Still, if you like action movies you won’t be disappointed by what District 9 has to offer. With some of the meanest characters I’ve seen in a movie for some time, gruesome violence (including some executions of the Prawns) and also some great special effects, you won’t walk out disappointed. The action was given a lot of depth due to the atmosphere and believability build-up in the beginning, but I felt that the movie had potential for a deep and thought provoking sci-fi movie. As it is District 9 is mere entertainment with an attempt at some social commentary. I liked it a lot, but from the hype it received I expected a lot more.

(I’d post a trailer but in the case of District 9 they put most of the plot into it and also humongous spoilers)

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